Omnifighter
A downloadable game
Things come at you from everywhere and you gotta fight them! This is a very straightforward game, shoot things, don't touch things, get points. Your jetpack is a very zippy thing, it's best to maneuver with quick taps of the d-pad. The buttons shoot left and right. You'll bounce off the screen edges. Pressing A and B at the same time drops a time bomb. This bomb does a lot of damage but due to its delay and small blast radius it's tricky to use.
Omnifighter is a tough game, the modes are called easy and normal because it was designed for normal mode and easy slows that down a bit but don't expect to beat it without plenty of practice. I recommend making sure you have a good grip on the Playdate as that will make quick d-pad inputs easier, I hold onto the flap of the cover to keep it tightly in place.
Extra lives at 10000 points and every 20000 points after that. Killing a boss will restore a lost life (so it won't add one if you haven't lost any).
The original plan was for 5 stages but I just couldn't think of enough ideas so it only has 3, after which the game loops (speeding up and adding death bullets to enemies).
Version 1.01:
- Fixed a crash in attract mode when the big laser beam shows up.
Install instructions
Use the Side-Load function on play.date and upload the game, it will then appear in your Settings to download or will download automatically after some time.
Development log
- Minor bugfix for Omnifighter11 days ago
- Omnifighter releasedMay 30, 2024
- Omnifighter fourth WIP releaseApr 08, 2024
- Omnifighter WIP availableMar 19, 2024
Comments
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I’m really enjoying this. Love the score chase elements and it’s really fun to just pick up and play. Can’t wait for a final release!
I could totally see this on the catalog if it had slightly better graphics. (i would buy it if it was (and if it had online highscore))
I really like this! It’s hard (which is good) and I’ve not finished it yet, but I get strong
Dropzone vibes off it. One thing I’d like would be a more visible player character, it can be a bit hard to see.Hm, I'll have to see what I can do, the player sprite is small to give you a lot of room to maneuver and I'm not a big fan of hitboxes that are significantly smaller than what you can see on the screen (there are a few pixels shaved off in every direction but it's no modern shmup level discrepancy). I always just assumed the prominent trail of beams emanating from the player sprite makes it easy to find on the screen.
So I’ve played this again tonight and this time my lighting was better…when I played it first, the light was ok but not ideal and I think that’s what caused my problems.
Playing it under brighter light today I could see my player just fine :) I really like how careful you have to be with the controls, or else you go bouncing round the screen madly!