A downloadable game

Things come at you from everywhere and you gotta fight them! This is a very straightforward game, shoot things, don't touch things, get points. Your jetpack is a very zippy thing, it's best to maneuver with quick taps of the d-pad. The buttons shoot left and right. You'll bounce off the screen edges. Pressing A and B at the same time drops a time bomb. This bomb does a lot of damage but due to its delay and small blast radius it's tricky to use.

Omnifighter is a tough game, the modes are called easy and normal because it was designed for normal mode and easy slows that down a bit but don't expect to beat it without plenty of practice. I recommend making sure you have a good grip on the Playdate as that will make quick d-pad inputs easier, I hold onto the flap of the cover to keep it tightly in place.

Extra lives at 10000 points and every 20000 points after that. Killing a boss will restore a lost life (so it won't add one if you haven't lost any).

The original plan was for 5 stages but I just couldn't think of enough ideas so it only has 3, after which the game loops (speeding up and adding death bullets to enemies).


Version 1.01:

- Fixed a crash in attract mode when the big laser beam shows up.

Updated 11 days ago
StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKDR_11k
GenreShooter
TagsPlaydate, Retro, Shoot 'Em Up, Space

Download

Download
Omnifighter 1.01 9 MB
Download
Omnifighter 1.0 9 MB

Install instructions

Use the Side-Load function on play.date and upload the game, it will then appear in your Settings to download or will download automatically after some time.

Development log

Comments

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I’m really enjoying this. Love the score chase elements and it’s really fun to just pick up and play. Can’t wait for a final release!

I could totally see this on the catalog if it had slightly better graphics. (i would buy it if it was (and if it had online highscore))

(+1)

I really like this! It’s hard (which is good) and I’ve not finished it yet, but I get strong Dropzone vibes off it. One thing I’d like would be a more visible player character, it can be a bit hard to see. 

Hm, I'll have to see what I can do, the player sprite is small to give you a lot of room to maneuver and I'm not a big fan of hitboxes that are significantly smaller than what you can see on the screen (there are a few pixels shaved off in every direction but it's no modern shmup level discrepancy). I always just assumed the prominent trail of beams emanating from the player sprite makes it easy to find on the screen.

(+1)

So I’ve played this again tonight and this time my lighting was better…when I played it first, the light was ok but not ideal and I think that’s what caused my problems. 

Playing it under brighter light today I could see my player just fine :) I really like how careful you have to be with the controls, or else you go bouncing round the screen madly!